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(It was not removed by a staff member) Fore and I have talked since and we are OK.” “After a discussion with Fore, I made the decision to pull Art of the Catch down myself.
#Steam community gmod mod
That said, I spoke with our lawyer and having mod A depend on mod B is fine-it doesn’t matter if mod A is for sale and mod B is free, or if mod A is free or mod B is for sale.” If you are unsure, you should contact a lawyer. Usual caveat: I am not a lawyer, so this does not constitute legal advice.
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There were a lot of questions surrounding the use of tools and contributed assets, like FNIS, SKSE, SkyUI, and so on. Of course, the modding community is a complex, tangled web of interdependencies and contributions. It does not reward the best and the biggest. My key argument to Bethesda (putting my own head on the chopping block at the time) was that this model incentivizes small, cheap to produce items (time-wise) than it does the large, full-scale mods that this system has the opportunity of championing.
![steam community gmod steam community gmod](https://wallpapercave.com/wp/CDoOEyT.jpg)
Things internally stayed rather positive and exciting until some of us discovered that “25% Revenue Share” meant 25% to the modder, not to Valve / Bethesda. But I also knew that, with the right support and infrastructure in place, there was an opportunity to take modding to ‘the next level’, where there are more things like Falskaar in the world because the incentive was there to do it. I knew this would cause backlash, trust me. And when a company like Valve or Bethesda tells you not to do something, you tend to listen. During this time, we were required to not speak to anyone about this program. As anyone here knows, large DLC-sized mods don’t happen in a month and a half. “We were given about a month and a half to prepare our content. The whole thing is fascinating, but here are some choice bits: The end result? Art of the Catch came down, and Chesko-probably feeling burned by Valve- took to Reddit to air his side of the story.